Each individual house you break into is intricately rendered, littered with the kind of authentic human touches that offer the kind of environmental storytelling that you’d expect from a traditional single-player Arkane outing. Pistol rounds pop with a pleasing thud, shotgun blasts ring out like a death knell – the core combat just feels good.Īs you wander through a lavishly rendered abandoned art deco movie theatre, hints of Arkane’s past work shine through. Here the simple act of shooting is endlessly satisfying. There are no such complaints to be levelled at Redfall. Respect others opinions and follow Reddiquette: All users must follow Reddiquette, which includes being respectful and civil in all interactions, refraining from downvoting based on disagreement, and avoiding off-topic discussions.Reading the VGC preview, I love these bits :įrom Prey to last year’s Deathloop, the studio’s approach to guns has always felt a bit like an afterthought – a perfunctory RPG tool rather than a genuinely tactile-feeling mechanic. Additionally, repeated posting of the same content or excessive posting will be considered spam and be removed. Any posts or comments solely intended to promote a product or service will be removed. No spamming or self-promotion: This is a subreddit for Redfall, not a platform for self-promotion or advertising. Any posts or comments containing this or personal attacks will be removed, and users who engage in such behavior will be subject to bans. No hate speech or harassment: Redfall is a game for all players, and as such, we do not tolerate hate speech or harassment of any kind. R/redfall is a community dedicated to the news and discussion of the co-op FPS game Redfall, developed by Arkane Austin and published by Bethesda Softworks.
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